"One spark can light the heavens, one soul can shatter eternity!"

Setting/Characters

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The Unknown Realms

The unknown realms are a vast and mysterious world, where magic and wonder coexist with danger and peril. The unknown realms are home to many different races, cultures, and civilizations, each with their own history, beliefs, and goals. Some of the most common races in the unknown realms are:

Humans. Humans are the most numerous and diverse race in the unknown realms. They are adaptable, curious, and ambitious, and can be found in almost every region and climate. Humans have no innate magic, but they can learn to use it through study and practice. Humans have various kingdoms, empires, and republics, and often compete or cooperate with each other and other races.

Elves. Elves are the oldest and most graceful race in the unknown realms. They are slender, fair, and long-lived, and have a natural affinity for magic and nature. Elves live in harmony with the forests, mountains, and seas, and value art, beauty, and wisdom. Elves have three main subraces: high elves, wood elves, and dark elves. High elves are the most civilized and noble, wood elves are the most wild and free, and dark elves are the most secretive and sinister.

Dwarves. Dwarves are the stoutest and hardiest race in the unknown realms. They are short, muscular, and bearded, and have a great skill for crafting and engineering. Dwarves live in underground cities and fortresses, and value honor, tradition, and wealth. Dwarves have two main subraces: hill dwarves and mountain dwarves. Hill dwarves are the more friendly and sociable, mountain dwarves are the more proud and militant.

  • Halflings. Halflings are the smallest and most cheerful race in the unknown realms. They are half the size of humans, with curly hair and hairy feet, and have a knack for stealth and luck. Halflings live in cozy villages and farms, and value comfort, family, and adventure. Halflings have two main subraces: lightfoot halflings and stout halflings. Lightfoot halflings are the more wanderlust and outgoing, stout halflings are the more resilient and homebound.

  • Tieflings. The descendants of humans who made pacts with devils long ago, and inherited some of their features and abilities. Tieflings have horns, tails, pointed teeth, and eyes of solid colors, such as black, red, gold, or silver. Their skin can range from human tones to shades of red, and their hair can be black, brown, red, blue, or purple. Tieflings are not evil by nature, but they often face prejudice and mistrust from other races, due to their appearance and ancestry.

  • Orcs. Orcs are the most savage and brutal race in the unknown realms. They are taller and bulkier than humans, with green or gray skin, tusks, and scars, and have a fierce strength and endurance. Orcs live in nomadic tribes and warbands, and value power, glory, and blood. Orcs have two main subraces: gray orcs and green orcs. Gray orcs are the more intelligent and organized, green orcs are the more primal and chaotic.

These are just some of the races that inhabit the unknown realms. There are many more, such as dragons, giants, goblins, gnomes, and others. Each race has its own allies and enemies, its own hopes and fears, its own secrets and legends. The unknown realms are a world of endless possibilities and adventures, waiting for you to discover…

The War of Crimson Flame

For centuries, the kingdoms of Lancaster and Elmwood have been locked in a bitter rivalry over the control of the central landmass of the world. The Lancastrians (Red), who deign the world as their birthright, seek to expand their reach for as far and wide as possible. Elmwood(Yellow), being a nation who pride themselves on their physical strength and martial skills, resist the Lancastrian aggression and defend their lands and traditions. Amidst the endless conflict, lay an island nation safely kept within the far reaches of the sea. It is the nation of Ashura ( White), a country that enforces a strict foreign policy of no contact with the greater world, including any engagement with the contrivances so familiar to many worlds. Those who leave the island, are forbidden to return, and those who make their way into this land, are not allowed to leave.

Of the Elves

Elves have witnessed the rise and fall of many civilizations, but have always remained aloof and indifferent to the affairs of men. They value beauty, wisdom, and art above all else, and disdain the violence, greed, and folly of man. The war between Lancaster and Elmwood has aroused the curiosity and contempt of the elves, who see it as a futile and tragic struggle for power and glory. The elves view the conflict of man as a drama, a spectacle, a tragedy. They watch from afar, amused and saddened by the folly of the mortals, who waste their lives and resources on a war that will only bring ruin and sorrow. But the elves are not immune to the charms and passions of the human race. Some of them have developed a fascination and sympathy for the humans, especially the champions of the two kingdoms, who display courage, honor, and skill in their quest for victory. The elves are drawn to the human champions, who embody the ideals of heroism and romance that the elves admire and envy. Torn between their loyalty to their own kind and their attraction to the humans. Should they intervene in the war, or remain neutral? Should they help the humans, or hinder them? Should they love them, or hate them? There is conflict, and within their collective turmoil, is a mirror of mankind.

Eletha

Age: 65

An elf dispatched into the territories of man, in order to carry out a clandestine mission

Likes: Stillness, Working alone

Dislikes: Humans, Necromancy

Warren

Age: 27

A swordsman seeking revenge.

Likes: Full moons, Cherry Blossoms

Dislikes: Violence, Nobles

Edmund

Age: 19

A young man seeking revenge. He travels with Warren to complete their goals.

Likes: Childhood Memories

Dislikes: Humanity

Sarra

Age: 23

A young woman seeking revenge.

Likes: Coffee

Dislikes: Traitors

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