"One spark can light the heavens, one soul can shatter eternity!"

Penalties for Resurrection

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TTRPGs, or tabletop role-playing games, are a form of interactive storytelling where players assume the roles of fictional characters and collaborate to create a shared narrative. In some TTRPGs, such as Dungeons & Dragons, characters can die as a result of combat, traps, or other hazards. Depending on the rules and the setting of the game, there may be ways to bring a dead character back to life, such as magic spells, divine intervention, or technological means. However, resurrection is not always easy, cheap, or without consequences:

  • Resource cost: Resurrection may require the expenditure of valuable resources, such as gold, gems, rare components, or spell slots. For example, in D&D 5th edition, the spell revivify costs 300 gp worth of diamonds, while the spell resurrection costs 1000 gp worth of diamonds.
  • Time limit: Resurrection may only be possible within a certain time frame after death, such as a few minutes, hours, or days. For example, in D&D 5th edition, the spell revivify can only bring back a creature that has been dead for no longer than 1 minute, while the spell true resurrection can bring back a creature that has been dead for no longer than 200 years.
  • Chance of failure: Resurrection may not always work, depending on the circumstances of death, the will of the character, or the intervention of other forces. For example, in D&D 5th edition, the spell raise dead can fail if the soul of the creature is unwilling or prevented from returning, while the spell reincarnate can randomly change the race of the creature.
  • Physical or mental scars: Resurrection may leave lasting marks on the character’s body or mind, such as wounds, scars, deformities, memories, nightmares, or phobias. For example, in the D&D setting of Eberron, resurrection can cause a character to develop a deathmark, a tattoo-like symbol that represents the manner of their death.
  • Alignment or personality shift: Resurrection may alter the character’s moral or ethical outlook, or their core beliefs, values, or traits. For example, in the D&D setting of Ravenloft, resurrection can cause a character to lose a point of Wisdom or Charisma, or to become more evil or chaotic.
  • Cosmic balance: Resurrection may have unintended consequences on the balance of life and death, such as causing another creature to die, attracting the attention of powerful beings, or creating a rift in the fabric of reality. For example, in the D&D setting of Dragonlance, resurrection can anger the gods of death, who may send agents to reclaim the soul of the resurrected character.

These are just some of the possible penalties for character resurrection in TTRPGs. Different games may have different rules and options for dealing with death and resurrection, and the DM or GM may also modify or create their own penalties to suit their campaign. The main purpose of having penalties for resurrection is to make death more meaningful and impactful, and to create interesting challenges and opportunities for the players and their characters.

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