"One spark can light the heavens, one soul can shatter eternity!"

Gravity Fist

In a world of magic and monsters, the Gravity Fist Monk stands as a testament to the power of discipline, training, and the indomitable force of gravity.

Monk Subclass: Gravity Fist

Gravity Infusion

At 3rd level, you learn to infuse your strikes with the force of gravity. Once per turn, when you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:

  • It must succeed on a Strength saving throw or be knocked prone.
  • It must make a Constitution saving throw. If it fails, it is stunned until the end of your next turn.

Gravitational Pull

At 6th level, you gain the ability to manipulate gravity around a creature. As an action, you can force a creature within 30 feet of you to make a Strength saving throw. On a failed save, you can move the creature up to 15 feet towards you or away from you. This movement does not provoke opportunity attacks.

Gravity Field

At 11th level, you can create a 10-foot-radius, 20-foot-high cylinder of gravitational energy at a point within 60 feet of you. The area is difficult terrain for your enemies. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, it takes 2d10 force damage, and its speed is halved until the start of its next turn.

Master of Gravity

At 17th level, your control over gravity is unmatched. You gain the ability to fly at a speed equal to your current walking speed, and you can hover. You also gain resistance to force damage.

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