"One spark can light the heavens, one soul can shatter eternity!"

Oath of the abysswalker

In the darkest depths of the Abyss, there are those who fight against the encroaching darkness. These brave souls take the Oath of the Abysswalker, emulating the legendary knight Artorias, who stood against the Abyss and fought its horrors. These paladins are solitary warriors who have stared into the void and emerged with their resolve hardened.

Tenets of the Abysswalker

  • Stand Against the Dark: You must always oppose the forces of the Abyss and its corrupting influence.
  • Unyielding Resolve: Never surrender in the face of overwhelming odds or despair.
  • Sacrifice: Be willing to give everything, even your own sanity, to protect others from the Abyss.

Oath Spells

You gain oath spells at the paladin levels listed:

Paladin LevelSpells
3rdShield, Wrathful Smite
5thDarkness, Enhance Ability
9thVampiric Touch, Protection from Energy
13thStaggering Smite, Freedom of Movement
17thBanishing Smite, Circle of Power

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options:

  • Abyssal Surge: As a bonus action, you can use your Channel Divinity to tap into the power of the Abyss, enhancing your physical abilities. For 1 minute, you gain the following benefits:
    • Your speed increases by 10 feet.
    • You have advantage on Strength and Dexterity saving throws.
    • Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target.
  • Abysswalker’s Might: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon.

Aura of the Abyss

Starting at 7th level, you and friendly creatures within 10 feet of you have resistance to necrotic damage and advantage on saving throws against being frightened.

Abysswalker’s Resolve

Starting at 15th level, if you fail a saving throw, you may instead choose to succeed. You can’t use this feature again until you finish a long rest.

Champion of the Abyss

At 20th level, as an action, you can emanate an aura of darkness and dread. For 1 minute, you gain the following benefits:

  • At the start of each of your turns, you regain hit points equal to 1d6 + half your paladin level.
  • Whenever you hit a creature with a melee weapon attack, the creature takes an extra 1d10 necrotic damage.
  • If you are frightened or paralyzed, you can use your reaction to end the condition affecting you.

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