The following table provides a comprehensive overview of general actions a player might decide to undertake in the presence of a potentially hostile group. Each action is accompanied by a brief description and an indication of whether it typically triggers an initiative roll
| Action | Description | Triggers Initiative |
|---|---|---|
| Attack | The player decides to attack a member of the group. This could be a melee attack, ranged attack, or casting an offensive spell. | Yes |
| Stealing | The player attempts to steal something from the group or its environment. | Yes |
| Intimidation | The player tries to intimidate the group, which could escalate to combat if unsuccessful. | Yes |
| Trespassing | The player enters a restricted area controlled by the group. | Yes |
| Provocation | The player insults or provokes the group in some way. | Yes |
| Deception Failure | The player tries to deceive the group and fails. | Yes |
| Spellcasting | The player casts a spell that the group perceives as a threat. | Yes |
| Hostage Situation | The player takes a member of the group hostage. | Yes |
| Trading | The player offers to trade goods or information with the group. | No |
| Diplomacy | The player attempts to negotiate or parley with the group. | No |
| Gathering Information | The player observes the group from a distance or asks around about them. | No |
| Healing | The player uses a healing spell or ability on a member of the group. | No |
| Non-threatening Spellcasting | The player casts a spell that is not perceived as a threat by the group. | No |
| Hiding | The player attempts to hide from the group. This could be to avoid detection or prepare for a surprise attack. | Generally no, depends on the situation |


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