Fighter Subclass: Heavenly Sword
Rooted in the concept of ichi no tachi, or to strike in a single blow, practitioners of this style use a combination of immense speed and agility, battōjutsu, and acquired, observation-based pseudo-clairvoyance that permits a practitioner to anticipate an opponent’s moves.
This is a coveted style of swordsmanship, allowing one to defeat many.
Heavenly Sword Training
When you choose this subclass at 3rd level, you gain proficiency in Perception and Insight. Your training in the Hiten Mitsurugi style has honed your senses and your ability to read your opponents.
You gain 5 superiority dice. These are d8s. A superiority dice is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another die at 7th level, and one more at 15th level.
Ichi no Tachi
Starting at 3rd level, when you hit a creature with a melee weapon attack, you can expend one superiority die to deal additional damage to the target equal to the number rolled on the superiority die. You can use this feature only once per turn.
Secret Techniques
At 3rd level, you may select up to 2. You may select another at level 10, and another at level 15.
(Dragon Hammer Flash)
As an action, you can spend 2 superiority die to make a leaping attack on your enemy. You must make a successful Acrobatics check (DC 15) to leap into the air. On a successful hit, you deal an extra 2d6 damage.
(27 Flashing Strikes)
As an action, you can spend 3 superiority die to make a flurry of attacks against a single target. Make a melee attack for each point of your Dexterity modifier. Each successful hit deals normal weapon damage.
Flying Heaven Govern Sword-Style
As a bonus action, you can spend 1 superiority die to enter a state of heightened focus. For the next minute, your speed increases by 30 feet, you gain advantage on Dexterity checks, all attack rolls against you have disadvantage, and your jump distance is doubled.
(Flash of the Heavenly Soaring Dragon)
As an action, you can spend 5 superiority die to make a powerful strike. Make a melee attack against a target. On a hit, the target takes an extra 4d6 damage and must make a Strength saving throw. On a failed save, the target is paralyzed until the end of your next turn
Shinsoku
At 7th level, your speed increases by 10 feet. In addition, you can take the dash action as a bonus action.
Battōjutsu Strike
At 10th level, when you draw your weapon and attack in the same turn, you may expend a superiority dice. You gain a bonus to the damage roll equal to your proficiency bonus.
Pseudo-Clairvoyance
At 15th level, your ability to read your opponents improves. As a reaction when a creature you can see targets you with an attack roll, you can expend a superiority dice and give the roll disadvantage, potentially causing it to miss.
Heavenly Sword Master
At 18th level, you’ve reached the pinnacle of Hiten Mitsurugi style. When you roll for initiative, you can make a single melee weapon attack against a creature you can see within your weapon’s reach.


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