"One spark can light the heavens, one soul can shatter eternity!"

Oath of the Bloody Finger

Paladin Subclass: Oath of the Bloody Finger


The Bloody Finger covenant is a group of invaders, known for their ruthless and relentless pursuit of their targets. Paladins who swear the Oath of the Bloodied finger seek to embody the relentless pursuit and ruthless efficiency of the covenant, using their divine magic to hunt down their enemies and bring them to justice.

Tenets of the Fallen Star

The tenets of the Oath of the Bloody Finger call on paladins to be relentless in their pursuit of power and unyielding in the face of adversity.

  • Indomitable Will: Never surrender, never retreat. Stand firm against your enemies and let nothing sway you from your path.
  • Relentless Pursuit: Seek power at all costs. The strength to protect others comes from within.
  • Fearsome Presence: Strike fear into the hearts of your enemies. Let them know the true terror of facing a servant of the Fallen Star.

Oath Spells

You gain oath spells at the paladin levels listed.

Paladin LevelSpells
3rdinflict wounds, shield
5thdarkness, spiritual weapon
9thanimate dead, vampiric touch
13thblight, death ward
17thcloudkill, insect plague

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Mohg’s Might: As a bonus action, you can use your Channel Divinity to imbue one weapon that you are holding with negative energy. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits dim light in a 10-foot radius and deals an extra 1d8 necrotic damage on a hit.
  • Fearful Presence: As an action, you can use your Channel Divinity to force all creatures of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute.

Weapon Arts

At 3rd level, you may choose to learn one of the following Weapon Arts. You may learn an additional one at level’s 7 and 15th. These weapon arts can be used with any weapon you have proficiency with:

  1. Bloody Pursuit: As a bonus action, you can imbue your weapon with the relentless pursuit of the Bloody Fingers. For the next minute, your weapon attacks deal an extra 1d6 necrotic damage, and if a target tries to move more than 30 feet away from you after being dealt this damage, it must make a Constitution saving throw or be restrained until the start of its next turn.
  2. Ruthless Strike: When you hit a creature with a weapon attack, you can use your reaction to perform a ruthless strike. The target must make a Strength saving throw or be knocked prone. You can then make one additional weapon attack against the prone target as part of the same reaction.
  3. Unyielding Determination: As a bonus action, you can tap into your unyielding determination to shrug off harm. For the next minute, you have resistance to all damage, and if you are reduced to 0 hit points but not killed outright, you can choose to drop to 1 hit point instead.
  4. Bloodied Hand: As an action, you can assume the form of a terrifying figure, akin to a Bloody Finger invader. For 1 minute, you gain the following benefits:
    • You have advantage on all attack rolls against creatures that are below their hit point maximum.
    • When you hit a creature with a melee weapon attack, you can force it to make a Constitution saving throw. On a failed save, the creature is stunned until the end of its next turn.
  5. Relentless Hunter: As a bonus action, you can mark a creature you can see within 60 feet. For the next minute, you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the marked creature, and your weapon attacks deal an extra 1d6 damage to the marked creature.

Aura of Dread

Starting at 7th level, the mere presence of a servant of the Fallen Star is enough to instill fear. If a creature starts its turn within 10 feet of you, it must make a Wisdom saving throw or become frightened until the start of its next turn.

Mohg’s Resilience

At 15th level, your hit point maximum increases by a number equal to your level, and it increases by 1 every time you gain a level henceforth.

Lord of Blood

At 20th level, as an action, you can assume the form of a terrifying figure, akin to Mohg himself. For 1 minute, you gain the following benefits:

  • You have resistance to all damage.
  • You grow demonic wings, gaining a fly speed equal to your walking speed.
  • When you take the Attack action on your turn, you can make one additional attack as part of that action.
  • Your melee weapon attacks deal an extra 1d10 necrotic damage on a hit.

Once you use this feature, you can’t use it again until you finish a long rest.

¶¶¶¶¶

¶¶¶¶¶

Leave a comment