The Green Knight
The Green Knight is a journey of honor, chivalry, and connection to the natural world. Green Knights are stalwart defenders of the realm, drawing upon the power of the earth to enhance their martial prowess.
Green Knight Features
| Fighter Level | Feature |
|---|---|
| 3rd | Nature’s Armor, Green Oath |
| 7th | Verdant Strike |
| 10th | Knight’s Challenge |
| 15th | Earth’s Endurance |
| 18th | Avatar of the Green |
Nature’s Armor
At 3rd level, while you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier. You also gain a +1 bonus to all saving throws as long as you are not wearing any armor.
Green Oath
Also at 3rd level, you swear an oath to protect the natural world. You gain proficiency in the Nature and Survival skills, and you learn the druidcraft and speak with animals spells.
Verdant Strike
At 7th level, your weapon attacks deal an extra 1d8 damage of the weapon’s type against creatures of the types aberrations, fiends, and undead. You also gain three verdant charges.
When you hit a creature with a weapon attack, you can expend one charge to deal and additional 1d8 damage to the target, and you can heal one creature you can see within 30 feet of you (You can target yourself) a number of hit points equal to the damage dealt by your verdant strike ability.
Knight’s Challenge
At 10th level, you can challenge a creature to a duel. As a bonus action, choose one creature within 60 feet of you. Make a contested Charisma(Persuasion) check against the creature’s Wisdom(Insight) check. If you win the contest, the creature is subject to the effects of the compelled duel spell for one round.
Earth’s Endurance
At 15th level, your hit point maximum increases by an amount equal to twice your level when you gain this feature. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
Avatar of the Green
At 18th level, you can assume the form of a legendary Green Knight. Using your action, you undergo a transformation that lasts for 1 minute. You gain the following benefits while transformed: you have resistance to all damage except psychic; whenever you hit a creature with a melee weapon, the creature takes an extra 1d6 force damage, and you regain hit points equal to half the force damage dealt.


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