The Red Knight
The Red Knight is a journey of honor, discipline, and fiery determination. Red Knights are known for their relentless courage and their ability to inspire their allies.
Red Knight Features
| Fighter Level | Feature |
|---|---|
| 3rd | Crimson Charge, Red Aura |
| 7th | Blood Presence |
| 10th | Red Inferno |
| 15th | Red Rampage |
| 18th | Crimson Crusader |
Crimson Charge
At 3rd level when you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove).
Red Aura
Also at 3rd level, you radiate an fearsome aura. You gain proficiency in intimidation checks to frighten or disuade a creature. If you are already proficient in intimidation, your proficiency bonus is doubled for checks with this skill
Blood Presence
At 7th level, your courage inspires your allies. When you score a critical hit or reduce a creature to 0 hit points, you and all allies within 30 feet of you gain advantage on attack rolls until the start of your next turn.
Red Inferno
At 10th level, your attacks ignite a fiery passion in your allies. Once per turn when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. Additionally, your allies gain a bonus to damage rolls against the target equal to your Charisma modifier (minimum of +1) until the start of your next turn.
Red Rampage
At 15th level, your fury becomes contagious. When you or an ally within 10 feet of you score a critical hit with a melee weapon attack, you or that ally can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Crimson Crusader
At 18th level, you become a scion of battle. As a bonus action, you can enter a state of Crimson Crusade for 1 minute. For the duration, you have resistance to all damage except psychic damage, and any creature that starts its turn within 5 feet of you takes fire damage equal to your fighter level.


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