Guarlion DCAM-006
Creature 12
N, Huge, Construct, Robot
Perception +21
Languages Common
Skills Acrobatics +23, Athletics +25
Str +7, Dex +5, Con +5, Int -5, Wis +3, Cha -5
AC 32; Fort +23, Ref +21, Will +18
HP 200; Immunities construct immunities
Resistances bludgeoning 5, piercing 5, slashing 5 from non-magical attacks
Speed 40 feet, fly 120 feet
Melee [one-action] Machine Cannon +25 (range increment 60 feet), Damage 2d10+7 piercing
Melee [one-action] Assault Blade +25 (deadly 1d10), Damage 2d8+7 slashing
Ranged [one-action] Burst Railgun +23 (range increment 120 feet), Damage 3d10+7 piercing
Sonic Breaker [three-action] The Guarlion strides three time and then delivers a powerful ramming attack ( make a +25 attack roll) dealing 6d6 bludgeoning damage on a hit. If the Guarlion uses at least two of its strides in this way in a straight line for at least 100 feet, Sonic breaker deals an additional 6d6 bludgeoning damage.
All-Terrain Adaptability [free-action] The Guarlion can adapt to any terrain, gaining a +2 circumstance bonus to Acrobatics and Athletics checks related to movement for 1 round.
Commander Function [one-action] (concentrate) The Guarlion can issue commands to allied PTs within 60 feet, granting them a +1 circumstance bonus to attack rolls, AC, and saving throws until the start of its next turn.
[AIS] This unit’s attacks deal an additional 2d6 precision damage to large or smaller targets


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