Major Arcana
- The Fool: Feather Fall – Prevents damage from falling.
- The Magician: Magic Missile – Automatically hits and deals force damage.
- The High Priestess: Detect Magic – Senses the presence of magic.
- The Empress: Plant Growth – Enhances the growth of plants.
- The Emperor: Command – Issues a one-word command to a creature.
- The Hierophant: Divination – Provides guidance from a divine source.
- The Lovers: Charm Person – Makes a humanoid regard you as a friendly acquaintance.
- The Chariot: Haste – Doubles speed and grants additional actions.
- Strength: Enhance Ability – Boosts physical or mental abilities.
- The Hermit: Commune – Communicates with a deity or divine proxy.
- Wheel of Fortune: Bless – Adds a bonus to attack rolls and saving throws.
- Justice: Zone of Truth – Compels creatures to speak the truth.
- The Hanged Man: Levitate – Allows a creature or object to float.
- Death: Revivify – Brings a creature back to life.
- Temperance: Calm Emotions – Suppresses strong emotions.
- The Devil: Suggestion – Compels a creature to follow a course of action.
- The Tower: Dispel Magic – Ends spells and magical effects.
- The Star: Guiding Bolt – Deals radiant damage and grants advantage on the next attack.
- The Moon: Major Image – Creates a convincing illusion.
- The Sun: Daylight – Creates a bright light that dispels darkness.
- Judgement: Resurrection – Brings a creature back to life with full health.
- The World: Teleport – Instantly transports to a known location.
Minor Arcana
Wands
- Ace of Wands: Create Bonfire – Creates a magical bonfire.
- Two of Wands: Locate Object – Finds a specific object.
- Three of Wands: Sending – Sends a short message across any distance.
- Four of Wands: Leomund’s Tiny Hut – Creates a protective dome.
- Five of Wands: Mirror Image – Creates illusory duplicates of yourself.
- Six of Wands: Heroism – Grants temporary hit points and immunity to fear.
- Seven of Wands: Shield – Creates an invisible barrier of magical force.
- Eight of Wands: Expeditious Retreat – Allows you to move at an incredible pace.
- Nine of Wands: Stoneskin – Turns skin to stone, granting resistance to physical damage.
- Ten of Wands: Tenser’s Floating Disk – Creates a floating disk that can carry heavy loads.
- Page of Wands: Message – Sends a short whisper to a creature.
- Knight of Wands: Fireball – Hurls a ball of fire that explodes.
- Queen of Wands: Suggestion – Compels a creature to follow a course of action.
- King of Wands: Flame Strike – Calls down a column of divine fire.
Cups
- Ace of Cups: Cure Wounds – Heals a creature you touch.
- Two of Cups: Aid – Bolsters allies with toughness and resolve.
- Three of Cups: Beacon of Hope – Bestows hope and vitality.
- Four of Cups: Catnap – Allows creatures to take a short rest instantly.
- Five of Cups: Lesser Restoration – Cures a condition afflicting a creature.
- Six of Cups: Dream – Sends a message to a creature in its dreams.
- Seven of Cups: Hallucinatory Terrain – Creates an illusionary terrain.
- Eight of Cups: Water Walk – Allows creatures to walk on water.
- Nine of Cups: Wish – Grants a powerful wish.
- Ten of Cups: Mass Cure Wounds – Heals multiple creatures.
- Page of Cups: Create Water – Creates clean water.
- Knight of Cups: Water Breathing – Allows creatures to breathe underwater.
- Queen of Cups: Control Water – Manipulates water in various ways.
- King of Cups: Heal – Heals a creature completely.
Swords
- Ace of Swords: Identify – Reveals magical properties of an item.
- Two of Swords: Hold Person – Paralyzes a humanoid.
- Three of Swords: Bane – Weakens enemies’ attacks and saving throws.
- Four of Swords: Sleep – Puts creatures into a magical slumber.
- Five of Swords: Fear – Causes creatures to flee in terror.
- Six of Swords: Teleportation Circle – Creates a portal to another location.
- Seven of Swords: Invisibility – Makes a creature invisible.
- Eight of Swords: Freedom of Movement – Allows movement through difficult terrain.
- Nine of Swords: Phantasmal Killer – Creates a phantasmal image of the most fearsome creature imaginable.
- Ten of Swords: Power Word Kill – Instantly kills a creature with 100 hit points or fewer.
- Page of Swords: Detect Thoughts – Reads the thoughts of others.
- Knight of Swords: Lightning Bolt – Strikes with a bolt of lightning.
- Queen of Swords: True Seeing – Grants the ability to see things as they actually are.
- King of Swords: Blade Barrier – Creates a barrier of spinning blades.
Pentacles
- Ace of Pentacles: Goodberry – Creates berries that provide nourishment.
- Two of Pentacles: Enhance Ability – Boosts physical or mental abilities.
- Three of Pentacles: Fabricate – Converts raw materials into products.
- Four of Pentacles: Alarm – Sets an alarm against unwanted intrusion.
- Five of Pentacles: Create Food and Water – Creates food and water for several creatures.
- Six of Pentacles: Heroes’ Feast – Provides a feast that grants benefits.
- Seven of Pentacles: Plant Growth – Enhances the growth of plants.
- Eight of Pentacles: Skill Empowerment – Enhances a creature’s skill.
- Nine of Pentacles: Mordenkainen’s Magnificent Mansion – Creates an extradimensional dwelling.
- Ten of Pentacles: Wall of Stone – Creates a wall of stone.
- Page of Pentacles: Find Familiar – Summons a familiar.
- Knight of Pentacles: Guardian of Faith – Summons a guardian spirit.
- Queen of Pentacles: Regenerate – Heals and restores lost body parts.
- King of Pentacles: Wall of Force – Creates an invisible wall of force.


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