
Excellent — let’s run it again, this time no ghouls, no adds, only the full-strength Nabassu in the defiled church.
That means it’s a brutal 6 vs 1:
Nabassu: AC 19, HP 190, Claws (+9, ~20 dmg each), Soul-Stealing Gaze (DC 16 Wis, 4d6 necrotic + fright).
Party: 6 level 3s (3 Paladins, 3 Clerics), average HP ~28–32, AC 18–19. They’ll lean on Smites & Guiding Bolts.
Let’s roll it out.
—
⚔️ Simulation: Nabassu Alone
Initiative
Nabassu: 18
Vengeance Paladin: 17
Light Cleric: 15
Devotion Paladin: 14
War Cleric: 12
Ancients Paladin: 11
Life Cleric: 9
—
Round 1
Nabassu (18):
Opens with Soul-Stealing Gaze on Devotion Paladin. Wis save DC 16 → roll 11 (fail).
Damage = 13 necrotic (30 → 17 HP). Frightened.
Claw attack vs Vengeance Paladin: roll 22 → hit. 20 damage (30 → 10 HP).
Second claw: roll 16 (miss vs AC 18).
Vengeance Paladin (17):
Uses Vow of Enmity. Attacks with advantage + Divine Smite. Roll 18 → hit.
Damage = 1d8+3 + 2d8 radiant = 16 dmg. (Nabassu 174 HP).
Light Cleric (15):
Guiding Bolt (lvl 2). Roll 17 + 6 = 23 → hit.
Damage = 18 radiant. (Nabassu 156 HP). Next attack has advantage.
Devotion Paladin (14):
Frightened, swings at disadvantage. Rolls 14/9 + 5 = 14 → miss.
War Cleric (12):
Attacks with mace. Rolls 19 + 5 = 24 → hit (advantage from Guiding Bolt).
Damage = 8 bludgeoning. (Nabassu 148 HP).
Ancients Paladin (11):
Swings with Smite. Rolls 15 + 5 = 20 → hit.
Damage = 1d8+3 + 2d8 = 17 dmg. (Nabassu 131 HP).
Life Cleric (9):
Casts Bless on Vengeance Paladin, War Cleric, Ancients Paladin.
—
Round 2
Nabassu (18):
Turns on Ancients Paladin. Two claws: rolls 25, 18 → one hit.
Damage = 21 slashing/necrotic. (Ancients 30 → 9 HP).
Vengeance Paladin (17):
At 10 HP, smites desperately. Roll 14 + 5 + Bless = 22 → hit.
Damage = 1d8+3 + 2d8 = 15 dmg. (Nabassu 116 HP).
Light Cleric (15):
Sacred Flame (DEX save DC 14). Nabassu rolls 8 → fail.
Damage = 7 radiant. (Nabassu 109 HP).
Devotion Paladin (14):
Still frightened. Roll 17/11 + 5 = 16 → miss.
War Cleric (12):
Swings again. Roll 12 + 5 + Bless = 20 → hit.
Damage = 9 bludgeoning. (Nabassu 100 HP).
Ancients Paladin (11):
Drops another Smite. Roll 13 + 5 + Bless = 21 → hit.
Damage = 1d8+3 + 2d8 radiant = 16 dmg. (Nabassu 84 HP).
Life Cleric (9):
Fires Guiding Bolt. Roll 9 + 6 = 15 → miss.
—
Round 3
Nabassu (18):
Sees Vengeance Paladin (10 HP). Attacks.
Claw 1: roll 19 → hit. Damage 18. Vengeance Paladin drops to 0.
Claw 2: strike on War Cleric, roll 22 → hit. Damage 20 (28 → 8 HP).
Vengeance Paladin (17):
Death save: roll 7 → fail.
Light Cleric (15):
Healing Word on Vengeance Paladin. Roll 6, halved by aura = 3. Vengeance revived at 3 HP.
Action: Sacred Flame. Nabassu save roll 10 → fail. Damage = 6 radiant. (Nabassu 78 HP).
Devotion Paladin (14):
Wis save vs fear → 19 (success). Finally free! Attacks. Roll 18 + 5 = 23 → hit.
Damage = 1d8+3 + 2d8 radiant = 15 dmg. (Nabassu 63 HP).
War Cleric (12):
At 8 HP, swings one last time. Roll 16 + 5 + Bless = 22 → hit.
Damage = 7 dmg. (Nabassu 56 HP).
Ancients Paladin (11):
Attack + Smite. Roll 19 + 5 = 24 → hit.
Damage = 1d8+3 + 2d8 = 18 dmg. (Nabassu 38 HP).
Life Cleric (9):
Guiding Bolt again. Roll 16 + 6 = 22 → hit.
Damage = 12 radiant. (Nabassu 26 HP).
—
Round 4
Nabassu (18):
Furious, claws War Cleric. Roll 23 → hit. Damage 19. War Cleric drops to 0 HP.
Second claw: Ancients Paladin. Roll 16 → miss.
Vengeance Paladin (17):
At 3 HP, charges. Roll 14 + 5 = 19 → hit.
Damage = 1d8+3 + 2d8 radiant = 17 dmg. (Nabassu 9 HP).
Light Cleric (15):
Sacred Flame. Nabassu roll 12 → fail.
Damage = 8 radiant. (Nabassu 1 HP!).
Devotion Paladin (14):
Attack. Roll 13 + 5 = 18 → miss.
Ancients Paladin (11):
Attack. Roll 11 + 5 + Bless = 19 → hit.
Damage = 6 slashing.
💀 The Nabassu collapses, shrieking as radiant energy sears it apart.
—
✅ Final Outcome
Victory — but at staggering cost.
Survivors:
Vengeance Paladin (3 HP)
Devotion Paladin (17 HP)
Ancients Paladin (9 HP)
Light Cleric (7 HP)
Life Cleric (~full HP)
Downed: War Cleric at 0 HP (stabilizable).
Party burned most spell slots on smites/heals.
—
⚖️ Against the true Nabassu (no adds), the party actually barely wins through focused radiant damage + smites.
—
Do you want me to write this out as a dramatic in-universe battle narrative (cinematic style for your players), or keep it in this turn-by-turn mechanical log format?
rerun this encounter
Perfect — let’s reset and rerun the fight against the true Nabassu alone with fresh dice rolls to see how it plays out this time.
(AC 19, HP 190, +9 to hit, claws ~20 dmg each, Soul-Stealing Gaze DC 16).
⚔️ Simulation: Defiled Church Rematch
Initiative Order
- Nabassu: 20
- War Cleric: 18
- Vengeance Paladin: 16
- Light Cleric: 15
- Devotion Paladin: 13
- Ancients Paladin: 11
- Life Cleric: 9
Round 1
Nabassu (20):
- Soul-Stealing Gaze at Devotion Paladin. Wis save DC 16 → roll 14 (fail).
- Damage = 11 necrotic (30 → 19 HP). Frightened.
- Claw 1 vs War Cleric: roll 23 → hit. 19 dmg (28 → 9 HP).
- Claw 2 vs War Cleric: roll 16 → miss.
War Cleric (18):
- Badly wounded. Casts Guiding Bolt at 2nd level. Roll 17 + 6 = 23 → hit.
- Damage = 15 radiant. (Nabassu 175 HP).
Vengeance Paladin (16):
- Declares Vow of Enmity. Longsword + Smite. Roll 19 + 5 = 24 → hit.
- Damage = 1d8+3 + 2d8 radiant = 18 dmg. (Nabassu 157 HP).
Light Cleric (15):
- Sacred Flame. Dex save DC 14 → Nabassu rolls 12 (fail).
- Damage = 8 radiant. (Nabassu 149 HP).
Devotion Paladin (13):
- Frightened, attacks at disadvantage. Rolls 14/6 + 5 = 11 → miss.
Ancients Paladin (11):
- Attacks + Smite. Roll 15 + 5 = 20 → hit.
- Damage = 1d8+3 + 2d8 = 16 dmg. (Nabassu 133 HP).
Life Cleric (9):
- Casts Bless on Vengeance Paladin, Ancients Paladin, War Cleric.
Round 2
Nabassu (20):
- Targets Vengeance Paladin (fresh threat).
- Claw 1: roll 25 → hit. Damage 22 (30 → 8 HP).
- Claw 2: roll 18 + 9 = 27 → hit. Damage 17 (8 → -9). Drops unconscious!
War Cleric (18):
- Healing Word on Vengeance Paladin. Roll 6 halved = 3 HP restored.
- Action: mace attack. Roll 14 + 5 + Bless = 22 → hit.
- Damage = 7 bludgeoning. (Nabassu 126 HP).
Vengeance Paladin (16):
- Back up at 3 HP. Swings with Smite. Roll 13 + 5 + Bless = 21 → hit.
- Damage = 1d8+3 + 2d8 radiant = 17 dmg. (Nabassu 109 HP).
Light Cleric (15):
- Guiding Bolt (lvl 1). Roll 10 + 6 = 16 → miss.
Devotion Paladin (13):
- Still frightened. Roll 18/9 + 5 = 14 → miss.
Ancients Paladin (11):
- Attack + Smite. Roll 16 + 5 = 21 → hit.
- Damage = 14 total. (Nabassu 95 HP).
Life Cleric (9):
- Guiding Bolt. Roll 19 + 6 = 25 → hit.
- Damage = 11 radiant. (Nabassu 84 HP).
Round 3
Nabassu (20):
- Claw 1 on War Cleric. Roll 18 + 9 = 27 → hit. Damage 20. War Cleric (9 HP) → 0 HP.
- Claw 2 on Ancients Paladin. Roll 12 → miss.
Vengeance Paladin (16):
- At 3 HP. Swings recklessly. Roll 20 (crit!).
- Damage = 2d8+3 + 4d8 radiant = 32 dmg. (Nabassu 52 HP).
Light Cleric (15):
- Sacred Flame. Dex save = 10 (fail). Damage = 7 radiant. (Nabassu 45 HP).
Devotion Paladin (13):
- Wis save vs fear: roll 17 → succeeds! Attacks. Roll 18 + 5 = 23 → hit.
- Damage = 1d8+3 + 2d8 = 15 dmg. (Nabassu 30 HP).
Ancients Paladin (11):
- Attack. Roll 12 + 5 + Bless = 19 → just hits.
- Damage = 9 slashing. (Nabassu 21 HP).
Life Cleric (9):
- Guiding Bolt. Roll 14 + 6 = 20 → hit.
- Damage = 10 radiant. (Nabassu 11 HP).
Round 4
Nabassu (20):
- Slashes at Devotion Paladin. Roll 26 → hit. Damage 22. Devotion Paladin (19 HP) → -3, down!
- Second claw: Ancients Paladin. Roll 21 → hit. Damage 18. Ancients (30 → 12 HP).
Vengeance Paladin (16):
- Last stand at 3 HP. Attack with Smite. Roll 14 + 5 + Bless = 22 → hit.
- Damage = 1d8+3 + 2d8 radiant = 17 dmg.
💀 The Nabassu falls, slain in a blinding flash of holy energy!
✅ Final Outcome
- Party Victory (Round 4)
- Survivors:
- Vengeance Paladin (3 HP, MVP, landed killing blow)
- Ancients Paladin (12 HP)
- Light Cleric (full-ish)
- Life Cleric (full-ish)
- Downed but revivable: War Cleric (0 HP), Devotion Paladin (0 HP)
- Resources spent: Nearly all spell slots, most smites burned.
📊 Result Difference: In this rerun, the Nabassu still nearly TPK’d them but the focused radiant damage brought it down a full round faster than the previous run.
Players 3
Monsters 2


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