"One spark can light the heavens, one soul can shatter eternity!"

Defiled Church #9

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Got it — this time instead of leaping straight into combat, we’ll treat the Mistress’ arrival as a roleplay-driven interaction and simulate how the battered survivors might react. We’ll let dice and personalities guide whether this ends in combat, corruption, or bargaining.


🦇 Vampire Mistress – Social Encounter Simulation

Setup

  • Heroes left:
    • Life Cleric (6 HP, spent, exhausted)
    • War Cleric (2 HP, broken)
    • Vengeance Paladin (2 HP, but furious)
    • 5 Fighters (2 at half HP, 3 bloodied, 1 down)
    • Devotion & Ancients Paladins unconscious
  • Mistress (full HP, fresh): Appears atop balcony, slow-clapping.

She begins:
“You have endured much. The gods sent you here to die, yet I offer you life everlasting. Kneel, and become my chosen brood. Resist, and your blood will sanctify these stones.”


Party Reactions

1. Vengeance Paladin (Lawful, wrathful)

  • Furious at the blasphemy. Declares: “We will never kneel to a leech of night!”
  • He’s compelled to defy her, but he’s on 2 HP. Likely to strike first.

2. Life Cleric (Neutral, exhausted)

  • Shaken, and has seen too many die. She whispers: “Perhaps… perhaps the gods abandoned us…”
  • She may be swayed by her Charm or by despair, a likely candidate for corruption.

3. War Cleric (Lawful, battered)

  • Even at 2 HP, he spits blood and says: “Better death than undeath.”
  • He will stand against her, even if it means dying on the spot.

4. Fighters (Mixed loyalty)

  • They were reserve allies, not zealots. They’re pragmatic and terrified.
  • 2 might be willing to switch sides to survive.
  • 2 are too loyal to the paladins and would fight to the bitter end.
  • 1 is unconscious.

Mistress’ First Move – Social Pressure

  • She uses Charm casually: targets the Life Cleric. DC 15 Wisdom save → fails.
    • Life Cleric kneels. “She… she speaks truth. The gods left us!”
  • Mistress smiles, stroking her hair. “At least one of you is not blind.”

Tension Breaker Roll

We treat this moment like a morale check. The party is at 1/4 HP total, utterly outmatched.

  • Fighters roll loyalty: 3 succeed, 2 fail.
    • 3 grip weapons, trembling but standing firm.
    • 2 drop swords and kneel.
  • Vengeance Paladin immediately moves to strike her.

Combat Begins?

  • Mistress does not kill outright. She uses Hold Person on the Vengeance Paladin (Wis save DC 15 → fail). He freezes, sword raised.
  • She addresses the War Cleric: “Your friend dies in vain. Kneel. Accept eternity. Or he is the first to fall.”

Final Party Choices

  • War Cleric: Spits at her feet. He’s ready to die.
  • Remaining 3 Fighters + Vengeance Paladin: They refuse.
  • Life Cleric + 2 Fighters: Already enthralled, kneeling.

Mistress sighs: “So be it.”


Outcome Simulation

  • She dispatches War Cleric first with a bite, draining him dead.
  • Vengeance Paladin remains frozen, then charmed.
  • The 3 resisting fighters are beaten down one at a time; two are slain, one is taken alive for conversion.
  • Life Cleric + 2 Fighters (already kneeling) become her favored brood.

🎬 Resulting End State

  • Converted: Life Cleric, Vengeance Paladin, 3 Fighters
  • Killed outright: War Cleric, 2 Fighters
  • Unconscious / captives for corruption: Devotion Paladin, Ancients Paladin
  • Mistress remains untouched.

She leaves the battlefield not drenched in blood, but with five new thralls and two more holy warriors to slowly break.


Players 5

Monsters 5

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