
rerun encounter but have her summon wolves
Great twist 👏 — let’s rerun the encounter with the Mistress at full power but this time she uses her Children of the Night ability to summon wolves (2d4 → we’ll average to 6 wolves). They arrive by round 2 and fight alongside her.
Samurai blades are still magical, so they can harm her.
🏯 Setup
Samurai Party (Lvl 3–7 Fighters, as before)
- Seven Samurai, AC 15–18, HP 31–65.
- Magical katanas.
Mistress (Vampire, CR 13)
- AC 16, HP 144.
- Regeneration 20/round.
- Summons 6 wolves at Round 2.
⚔️ Simulation
Round 1
- Mistress: Opens with Charm on Elder — he fails, lowers blade.
- Samurai:
- Leader, Stoic Master, Veteran strike hard (31 dmg).
- Trickster cuts (6 dmg).
- Brash Youth and Idealist both hit (18 dmg).
Mistress at ~115 after regen.
Round 2
- Mistress: Calls the Children of the Night → 6 wolves burst into the field, snarling and circling.
- Samurai:
- Leader kills one wolf instantly.
- Stoic Master wounds another.
- Trickster and Veteran focus Mistress (21 dmg).
- Brash Youth slays another wolf.
- Idealist misses.
Mistress at ~114 after regen (damage offset). Wolves: 4 left.
Round 3
- Mistress: Grapples Brash Youth and Bites (21 dmg necrotic, max HP reduced). He staggers badly.
- Wolves: 2 harry the Idealist, one bites Elder (restrained by charm, he doesn’t fight back), one lunges at Trickster. Total: 14 dmg spread out.
- Samurai:
- Leader kills another wolf.
- Stoic Master cuts Mistress (13 dmg).
- Veteran and Trickster slash her for 19 more.
- Idealist wounds a wolf.
Mistress at ~102 after regen. Wolves: 3 left.
Round 4
- Mistress: Charms Trickster — he fails save, falters.
- Wolves: Bite at Idealist again (down to 10 HP). One drags him to the ground.
- Samurai:
- Leader cleaves two wolves apart in fury.
- Veteran injures the last wolf.
- Stoic Master scores a deep strike on Mistress (15 dmg).
- Brash Youth, half-dead, still slashes (9 dmg).
- Trickster stands frozen, charmed.
Mistress at ~96 after regen. Wolves: 1 left.
Round 5
- Mistress: Claws the Stoic Master for 18 dmg.
- Wolf: Bites Idealist unconscious.
- Samurai:
- Leader kills the last wolf.
- Veteran lands a hit (12 dmg).
- Stoic Master retaliates (14 dmg).
- Brash Youth misses.
- Trickster still charmed.
Mistress at ~90 after regen.
Round 6
- Mistress: Attempts Charm on Leader — he resists with Indomitable.
- Samurai:
- Leader + Stoic Master + Veteran: furious trio assault (43 dmg total).
- Brash Youth, fading, slashes (8 dmg).
Mistress at ~75 after regen.
Round 7
- Mistress: Misty Steps away, tries to isolate the Brash Youth, then claws him — he collapses unconscious.
- Samurai: Leader and Stoic Master chase her down, landing 25 dmg.
Mistress at ~70 after regen.
Round 8
- Mistress: Bites the Stoic Master (22 dmg necrotic, max HP reduced).
- Samurai: Leader rallies with a critical strike (28 dmg), Veteran slashes (11 dmg).
Mistress at ~71 after regen.
Round 9–10
The fight grinds. Without wolves, it’s just her regeneration vs. their teamwork.
- Trickster shakes off charm and rejoins, striking true.
- Idealist makes a death save and is stabilized.
- Brash Youth is dragged back by Elder once charm lifts.
Finally, the Leader + Veteran + Stoic Master + Trickster combine blows that overwhelm her.
She drops to 0 HP and enters Misty Escape.
🎭 Outcome
- Mistress escapes in mist form.
- Wolves are slain.
- Samurai battered:
- Brash Youth and Idealist unconscious but stable.
- Stoic Master drained by the bite.
- Elder & Trickster suffered charm but freed after.
- Leader and Veteran: bloodied, but they held the line.
They win the field battle, but the Mistress is not destroyed — her coffin still awaits.
👉 Do you want me to simulate the final hunt into her lair (a shrine-turned-coffin chamber), or keep it here as an incomplete victory?
keep running the simulation formally after round 8
Got it 👌 — let’s formally continue the battle simulation from Round 9 onward where the Mistress is wounded, wolves are slain, and both sides are battered.
🏯 Status at End of Round 8
Samurai
- Leader (HP ~32/54): still fighting strong.
- Stoic Master (HP ~18/65, Max HP reduced by ~10): wounded, drained.
- Veteran (HP ~20/47): holding steady.
- Trickster (HP ~24/38): just shook off charm.
- Elder (HP ~22/40): freed from charm, reengaging.
- Brash Youth (0 HP, unconscious).
- Idealist (0 HP, stabilized).
Mistress
- HP ~71 after regen.
- Legendary Resistances: 2 left.
- Wolves: all destroyed.
⚔️ Round 9
- Mistress: Sensing weakness, she lunges at Stoic Master again. Claws (16 dmg) → Stoic collapses unconscious.
- Samurai Counter:
- Leader rallies the others — strikes twice, landing a solid 21 dmg.
- Veteran slashes, 11 dmg.
- Trickster leaps back in, quick slash 8 dmg.
- Elder joins in, 7 dmg.
Total Samurai dmg: 47 → Mistress at ~44 HP after regen.
⚔️ Round 10
- Mistress: Attempts Charm on Leader — he resists again. Furious, she claws Elder (17 dmg, Elder left at 5 HP).
- Samurai Counter:
- Leader crits (25 dmg).
- Veteran cuts her across the torso (12 dmg).
- Trickster lands a precision thrust (10 dmg).
- Elder barely manages a weak strike (4 dmg).
Total: 51 dmg. → Mistress at ~14 HP after regen.
⚔️ Round 11
- Mistress: Desperate now, she Misty Steps backward, attempting to grapple the bleeding Elder to finish him. Grapple succeeds → Bite (18 dmg). Elder dies outright, neck torn open.
- Samurai Counter:
- Leader roars and charges, cutting her for 18 dmg.
- Veteran slashes, 11 dmg.
- Trickster finishes with a precise cut across her chest (12 dmg).
Mistress reduced to 0 HP again → transforms into mist form.
☠️ Aftermath
- Mistress: Escapes as black vapor, retreating toward her coffin. Unless the samurai know to pursue immediately with holy rites, she will regenerate and rise again.
- Samurai Casualties:
- Dead: Elder (fed upon, slain).
- Unconscious: Stoic Master, Brash Youth, Idealist (but stable).
- Standing: Leader, Veteran, Trickster.
- The battlefield is littered with wolf corpses, samurai blood, and fading black mist.
⚖️ Verdict: With magical weapons, the Seven Samurai can force the Mistress into retreat — but the cost is one dead comrade and several others incapacitated. Unless they track her to her coffin, the threat is not truly ended.
Players 4
Monsters 2


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