
Let’s do a new spin. Let’s instead have the 7 samurai be the ones who were sent to the church that fateful night and see how they fare
Excellent twist 🌑 — instead of the paladins/clerics, we put the Seven Samurai in the cursed church against the Nabassu (and its aftermath). This plays like a grim alternate timeline — the disciplined warriors of feudal Japan thrown into a Western hellscape.
🏯 Setup
The Seven Samurai (Levels 3–7, Fighters)
- Leader (7): Tactical brilliance, dual katana strikes.
- Stoic Master (6): High AC, patient strikes.
- Veteran (5): Steady, reliable blade.
- Trickster (5): Fast, precise, opportunistic.
- Elder (4): Weaker but experienced.
- Brash Youth (3): Bold but reckless.
- Idealist (3): Earnest, hopeful, slightly naïve.
All katanas count as magical weapons (spiritual steel).
Enemy Phase 1: Nabassu Demon
- Base stats (CR 15), HP ~190, AC 15.
- Life-Draining Aura, Chaos attacks, claws, necrotic bite.
Enemy Phase 2: 50 Zombies (rise upon Nabassu’s death).
Enemy Phase 3: Elite Zombie Boss.
Enemy Phase 4: Vampire Mistress (final mastermind).
⚔️ Simulation
Phase 1 – Nabassu
- Round 1–2: Nabassu unleashes Life-Draining Aura; Brash Youth and Idealist falter. Samurai attack with coordination.
- Round 3: Leader and Stoic Master land critical hits (45 dmg combined). Trickster flanks, 12 dmg. Nabassu claws Idealist down (KO).
- Round 5: Veteran takes heavy hits (KO). Nabassu wounds Elder, draining his strength.
- Round 6–7: The Samurai rally. Leader + Stoic Master + Trickster deal massive damage. Elder and Brash Youth barely hold.
- Round 8: With a final combined assault, they bring the Nabassu down.
⚖️ Survivors:
- Leader (wounded), Stoic Master (bloodied), Trickster (hurt), Elder (barely alive), Brash Youth (1 HP).
- Downed/KO: Veteran, Idealist.
Phase 2 – 50 Zombies Rise
- The church erupts as 50 corpses stagger upright, surrounding the samurai.
Round 1–3:
- Samurai cut swathes of zombies — their discipline keeps them from being overwhelmed. Trickster darts in and out, Brash Youth fights desperately, Leader directs them like a battlefield unit.
- They hold ground, but numbers begin to press.
Round 4: The dead circle the church. The Samurai form a defensive wall. Elder goes down, pulled under.
Round 5: Brash Youth slain in a swarm, throat torn open.
Round 6–8: Stoic Master and Leader carve down dozens. Trickster pulls Veteran back to his feet (barely).
Round 9–10: Only a handful of Samurai remain standing amidst the corpses, but they’ve cut through nearly all.
⚖️ Outcome: Elder and Brash Youth fall permanently. Zombies reduced to husks.
Phase 3 – Elite Zombie Boss
- The ground splits, and a towering, hulking corpse rises — armor fused into rotting flesh.
Round 1–4:
- Stoic Master duels it in brutal melee. He is crushed under its fists (dies).
- Leader and Trickster flank, with Veteran’s aid. After a vicious duel, they slay the Elite Zombie.
⚖️ Outcome: 3 samurai remain — Leader, Trickster, Veteran.
Phase 4 – Vampire Mistress
- She descends from the rafters, applauding the carnage. “You have proven yourselves… worthy.”
- She offers conversion to her brood — eternal life in exchange for loyalty.
Samurai Response:
- Leader refuses, vowing they will not bend.
- Trickster hesitates but stays loyal.
- Veteran snarls defiance.
Combat Ensues.
- Round 1–3: Mistress charms Trickster, who falters. She claws Leader (20 dmg).
- Round 4–5: Veteran is bitten, drained to near-death.
- Round 6: Leader is grappled, bitten, and collapses.
- Round 7: Veteran cut down. Trickster, charmed, falls to his knees.
⚖️ Final Outcome:
- Mistress triumphs. She turns Trickster into her servant, perhaps resurrects the strongest samurai (Leader, Stoic Master) as vampire thralls.
- The Seven are no more — but their legend twists into a tale of samurai vampires bound to the Mistress’ will.
🔥 This version ends with the Samurai remembered not as protectors of farmers… but as the Crimson Seven, vampiric lieutenants of the Mistress’ brood.
👉 Do you want me to expand this into a full campaign arc where the Crimson Seven terrorize the land (and maybe rebel against her in time), or keep it as a tragic one-shot ending?
You said:
Simulate how it would look if another group of samurai of similar composition attack the mistress’s headquarters now that she has her crimson thralls
ChatGPT said:
Ohhh, very cool 👹 — this becomes a follow-up act, where the Mistress now commands her Crimson Seven vampire-thralls as champions. Another group of seven samurai (same level spread, 3–7) march on her lair to finish what their fallen brothers could not.
Let’s simulate how that clash unfolds.
🏯 Setup
Mistress’ Faction
- Vampire Mistress (base CR 13)
- The Crimson Seven (formerly samurai, now vampires with her gifts)
- Leader, Stoic Master, Veteran, Trickster, Elder, Brash Youth, Idealist
- Each retains samurai martial skill, but with vampire traits: regeneration, bite, charm, necrotic resilience.
- Weaker than the Mistress but deadly.
New Samurai Faction
- Seven samurai of similar composition (Lvl 3–7, Fighters).
- Armed with blessed steel (magical weapons).
- Aware of her vampiric nature, they carry torches, holy seals, and charms.
⚔️ Simulation
Phase 1 – Crimson Thralls Intercept
The samurai enter the desecrated church ruins. From the shadows, their fallen brothers appear — pale, fanged, armored in crimson lacquer, eyes glowing red.
- Round 1: New samurai reel in horror as the Crimson Seven strike. Brash Youth (now vampiric) leaps wildly, sinking fangs into a foe. Stoic Master (vampire) wields his blade with relentless precision.
- Round 2–3: New Leader duels Vampiric Leader, steel vs steel. Blades spark as katana clash. Neither yields.
- Round 4: Vampiric Trickster charms one of the new samurai into hesitation. Elder (vampiric) slays a younger opponent.
- Round 5: Despite holy steel, the new samurai are driven back, losing two of their number to fangs.
⚖️ Result of Phase 1:
- Crimson Thralls are terrifying but slowed by sunlight weakness from talismans the new samurai brought.
- Two of the new samurai fall. Five remain.
- The Crimson Seven withdraw into the sanctuary, leaving Mistress’ throne room as the final stage.
Phase 2 – Mistress’ Chamber
The survivors breach the inner sanctum — stained glass shattered, the blood fountain glowing. The Mistress sits upon her throne, with her vampiric retainers flanking her.
- Round 6: Mistress rises, clapping slowly. “Once more, the sons of the sun come to me. But will you join… or perish?”
- Round 7–8: New Samurai refuse, charging. Mistress commands her Crimson Thralls forward.
- Round 9: It becomes a massive melee — samurai vs vampiric samurai, Mistress weaving in with claws and charm.
- Round 10–12: Blessed blades carve into her thralls. Trickster-vampire slain, Elder-vampire decapitated. Brash Youth-vampire destroyed in sunlight burst when struck near a broken window.
- Round 13: Mistress herself enters full battle. She slays another samurai outright with a bite.
- Round 14–16: Leader of the new samurai duels her directly. With Veteran and Stoic Master (new, living) supporting, they push her back.
- Round 17: The Mistress attempts mist escape, but the shrine charms ward her mist form, pinning her within her coffin chamber.
- Round 18: The New Samurai plunge blessed blades into her chest, burning her from within.
⚖️ Final Outcome:
- Mistress is destroyed.
- 3 of the New Samurai fall. 4 survive, scarred but victorious.
- Of the Crimson Seven, half are destroyed, half reduced to mist. If coffins are burned, they too are ended.
🎭 Narrative Outcome
- The Crimson Seven are remembered as tragic heroes — defenders turned thralls, finally slain by their successors.
- The Mistress’ reign ends, her brood scattered.
- Survivors return to their province, carrying the tale that discipline and faith in the sun can even drive back the deepest night.
Players 1
Monsters 0


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