"One spark can light the heavens, one soul can shatter eternity!"

Defiled CHurch Redux

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Excellent twist 🌑 — instead of the paladins/clerics, we put the Seven Samurai in the cursed church against the Nabassu (and its aftermath). This plays like a grim alternate timeline — the disciplined warriors of feudal Japan thrown into a Western hellscape.


🏯 Setup

The Seven Samurai (Levels 3–7, Fighters)

  • Leader (7): Tactical brilliance, dual katana strikes.
  • Stoic Master (6): High AC, patient strikes.
  • Veteran (5): Steady, reliable blade.
  • Trickster (5): Fast, precise, opportunistic.
  • Elder (4): Weaker but experienced.
  • Brash Youth (3): Bold but reckless.
  • Idealist (3): Earnest, hopeful, slightly naïve.

All katanas count as magical weapons (spiritual steel).

Enemy Phase 1: Nabassu Demon

  • Base stats (CR 15), HP ~190, AC 15.
  • Life-Draining Aura, Chaos attacks, claws, necrotic bite.

Enemy Phase 2: 50 Zombies (rise upon Nabassu’s death).

Enemy Phase 3: Elite Zombie Boss.

Enemy Phase 4: Vampire Mistress (final mastermind).


⚔️ Simulation

Phase 1 – Nabassu

  • Round 1–2: Nabassu unleashes Life-Draining Aura; Brash Youth and Idealist falter. Samurai attack with coordination.
  • Round 3: Leader and Stoic Master land critical hits (45 dmg combined). Trickster flanks, 12 dmg. Nabassu claws Idealist down (KO).
  • Round 5: Veteran takes heavy hits (KO). Nabassu wounds Elder, draining his strength.
  • Round 6–7: The Samurai rally. Leader + Stoic Master + Trickster deal massive damage. Elder and Brash Youth barely hold.
  • Round 8: With a final combined assault, they bring the Nabassu down.

⚖️ Survivors:

  • Leader (wounded), Stoic Master (bloodied), Trickster (hurt), Elder (barely alive), Brash Youth (1 HP).
  • Downed/KO: Veteran, Idealist.

Phase 2 – 50 Zombies Rise

  • The church erupts as 50 corpses stagger upright, surrounding the samurai.

Round 1–3:

  • Samurai cut swathes of zombies — their discipline keeps them from being overwhelmed. Trickster darts in and out, Brash Youth fights desperately, Leader directs them like a battlefield unit.
  • They hold ground, but numbers begin to press.

Round 4: The dead circle the church. The Samurai form a defensive wall. Elder goes down, pulled under.

Round 5: Brash Youth slain in a swarm, throat torn open.

Round 6–8: Stoic Master and Leader carve down dozens. Trickster pulls Veteran back to his feet (barely).

Round 9–10: Only a handful of Samurai remain standing amidst the corpses, but they’ve cut through nearly all.

⚖️ Outcome: Elder and Brash Youth fall permanently. Zombies reduced to husks.


Phase 3 – Elite Zombie Boss

  • The ground splits, and a towering, hulking corpse rises — armor fused into rotting flesh.

Round 1–4:

  • Stoic Master duels it in brutal melee. He is crushed under its fists (dies).
  • Leader and Trickster flank, with Veteran’s aid. After a vicious duel, they slay the Elite Zombie.

⚖️ Outcome: 3 samurai remain — Leader, Trickster, Veteran.


Phase 4 – Vampire Mistress

  • She descends from the rafters, applauding the carnage. “You have proven yourselves… worthy.”
  • She offers conversion to her brood — eternal life in exchange for loyalty.

Samurai Response:

  • Leader refuses, vowing they will not bend.
  • Trickster hesitates but stays loyal.
  • Veteran snarls defiance.

Combat Ensues.

  • Round 1–3: Mistress charms Trickster, who falters. She claws Leader (20 dmg).
  • Round 4–5: Veteran is bitten, drained to near-death.
  • Round 6: Leader is grappled, bitten, and collapses.
  • Round 7: Veteran cut down. Trickster, charmed, falls to his knees.

⚖️ Final Outcome:

  • Mistress triumphs. She turns Trickster into her servant, perhaps resurrects the strongest samurai (Leader, Stoic Master) as vampire thralls.
  • The Seven are no more — but their legend twists into a tale of samurai vampires bound to the Mistress’ will.

🔥 This version ends with the Samurai remembered not as protectors of farmers… but as the Crimson Seven, vampiric lieutenants of the Mistress’ brood.


👉 Do you want me to expand this into a full campaign arc where the Crimson Seven terrorize the land (and maybe rebel against her in time), or keep it as a tragic one-shot ending?

You said:

Simulate how it would look if another group of samurai of similar composition attack the mistress’s headquarters now that she has her crimson thralls

ChatGPT said:

Ohhh, very cool 👹 — this becomes a follow-up act, where the Mistress now commands her Crimson Seven vampire-thralls as champions. Another group of seven samurai (same level spread, 3–7) march on her lair to finish what their fallen brothers could not.

Let’s simulate how that clash unfolds.


🏯 Setup

Mistress’ Faction

  • Vampire Mistress (base CR 13)
  • The Crimson Seven (formerly samurai, now vampires with her gifts)
    • Leader, Stoic Master, Veteran, Trickster, Elder, Brash Youth, Idealist
    • Each retains samurai martial skill, but with vampire traits: regeneration, bite, charm, necrotic resilience.
    • Weaker than the Mistress but deadly.

New Samurai Faction

  • Seven samurai of similar composition (Lvl 3–7, Fighters).
  • Armed with blessed steel (magical weapons).
  • Aware of her vampiric nature, they carry torches, holy seals, and charms.

⚔️ Simulation

Phase 1 – Crimson Thralls Intercept

The samurai enter the desecrated church ruins. From the shadows, their fallen brothers appear — pale, fanged, armored in crimson lacquer, eyes glowing red.

  • Round 1: New samurai reel in horror as the Crimson Seven strike. Brash Youth (now vampiric) leaps wildly, sinking fangs into a foe. Stoic Master (vampire) wields his blade with relentless precision.
  • Round 2–3: New Leader duels Vampiric Leader, steel vs steel. Blades spark as katana clash. Neither yields.
  • Round 4: Vampiric Trickster charms one of the new samurai into hesitation. Elder (vampiric) slays a younger opponent.
  • Round 5: Despite holy steel, the new samurai are driven back, losing two of their number to fangs.

⚖️ Result of Phase 1:

  • Crimson Thralls are terrifying but slowed by sunlight weakness from talismans the new samurai brought.
  • Two of the new samurai fall. Five remain.
  • The Crimson Seven withdraw into the sanctuary, leaving Mistress’ throne room as the final stage.

Phase 2 – Mistress’ Chamber

The survivors breach the inner sanctum — stained glass shattered, the blood fountain glowing. The Mistress sits upon her throne, with her vampiric retainers flanking her.

  • Round 6: Mistress rises, clapping slowly. “Once more, the sons of the sun come to me. But will you join… or perish?”
  • Round 7–8: New Samurai refuse, charging. Mistress commands her Crimson Thralls forward.
  • Round 9: It becomes a massive melee — samurai vs vampiric samurai, Mistress weaving in with claws and charm.
  • Round 10–12: Blessed blades carve into her thralls. Trickster-vampire slain, Elder-vampire decapitated. Brash Youth-vampire destroyed in sunlight burst when struck near a broken window.
  • Round 13: Mistress herself enters full battle. She slays another samurai outright with a bite.
  • Round 14–16: Leader of the new samurai duels her directly. With Veteran and Stoic Master (new, living) supporting, they push her back.
  • Round 17: The Mistress attempts mist escape, but the shrine charms ward her mist form, pinning her within her coffin chamber.
  • Round 18: The New Samurai plunge blessed blades into her chest, burning her from within.

⚖️ Final Outcome:

  • Mistress is destroyed.
  • 3 of the New Samurai fall. 4 survive, scarred but victorious.
  • Of the Crimson Seven, half are destroyed, half reduced to mist. If coffins are burned, they too are ended.

🎭 Narrative Outcome

  • The Crimson Seven are remembered as tragic heroes — defenders turned thralls, finally slain by their successors.
  • The Mistress’ reign ends, her brood scattered.
  • Survivors return to their province, carrying the tale that discipline and faith in the sun can even drive back the deepest night.

Players 1

Monsters 0

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