"One spark can light the heavens, one soul can shatter eternity!"

Defiled Church #4

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Excellent — let’s run it again, this time no ghouls, no adds, only the full-strength Nabassu in the defiled church.

That means it’s a brutal 6 vs 1:

Nabassu: AC 19, HP 190, Claws (+9, ~20 dmg each), Soul-Stealing Gaze (DC 16 Wis, 4d6 necrotic + fright).

Party: 6 level 3s (3 Paladins, 3 Clerics), average HP ~28–32, AC 18–19. They’ll lean on Smites & Guiding Bolts.


Let’s roll it out.




⚔️ Simulation: Nabassu Alone

Initiative

Nabassu: 18

Vengeance Paladin: 17

Light Cleric: 15

Devotion Paladin: 14

War Cleric: 12

Ancients Paladin: 11

Life Cleric: 9





Round 1

Nabassu (18):

Opens with Soul-Stealing Gaze on Devotion Paladin. Wis save DC 16 → roll 11 (fail).

Damage = 13 necrotic (30 → 17 HP). Frightened.


Claw attack vs Vengeance Paladin: roll 22 → hit. 20 damage (30 → 10 HP).

Second claw: roll 16 (miss vs AC 18).


Vengeance Paladin (17):

Uses Vow of Enmity. Attacks with advantage + Divine Smite. Roll 18 → hit.

Damage = 1d8+3 + 2d8 radiant = 16 dmg. (Nabassu 174 HP).


Light Cleric (15):

Guiding Bolt (lvl 2). Roll 17 + 6 = 23 → hit.

Damage = 18 radiant. (Nabassu 156 HP). Next attack has advantage.


Devotion Paladin (14):

Frightened, swings at disadvantage. Rolls 14/9 + 5 = 14 → miss.


War Cleric (12):

Attacks with mace. Rolls 19 + 5 = 24 → hit (advantage from Guiding Bolt).

Damage = 8 bludgeoning. (Nabassu 148 HP).


Ancients Paladin (11):

Swings with Smite. Rolls 15 + 5 = 20 → hit.

Damage = 1d8+3 + 2d8 = 17 dmg. (Nabassu 131 HP).


Life Cleric (9):

Casts Bless on Vengeance Paladin, War Cleric, Ancients Paladin.





Round 2

Nabassu (18):

Turns on Ancients Paladin. Two claws: rolls 25, 18 → one hit.

Damage = 21 slashing/necrotic. (Ancients 30 → 9 HP).


Vengeance Paladin (17):

At 10 HP, smites desperately. Roll 14 + 5 + Bless = 22 → hit.

Damage = 1d8+3 + 2d8 = 15 dmg. (Nabassu 116 HP).


Light Cleric (15):

Sacred Flame (DEX save DC 14). Nabassu rolls 8 → fail.

Damage = 7 radiant. (Nabassu 109 HP).


Devotion Paladin (14):

Still frightened. Roll 17/11 + 5 = 16 → miss.


War Cleric (12):

Swings again. Roll 12 + 5 + Bless = 20 → hit.

Damage = 9 bludgeoning. (Nabassu 100 HP).


Ancients Paladin (11):

Drops another Smite. Roll 13 + 5 + Bless = 21 → hit.

Damage = 1d8+3 + 2d8 radiant = 16 dmg. (Nabassu 84 HP).


Life Cleric (9):

Fires Guiding Bolt. Roll 9 + 6 = 15 → miss.





Round 3

Nabassu (18):

Sees Vengeance Paladin (10 HP). Attacks.

Claw 1: roll 19 → hit. Damage 18. Vengeance Paladin drops to 0.

Claw 2: strike on War Cleric, roll 22 → hit. Damage 20 (28 → 8 HP).


Vengeance Paladin (17):

Death save: roll 7 → fail.


Light Cleric (15):

Healing Word on Vengeance Paladin. Roll 6, halved by aura = 3. Vengeance revived at 3 HP.

Action: Sacred Flame. Nabassu save roll 10 → fail. Damage = 6 radiant. (Nabassu 78 HP).


Devotion Paladin (14):

Wis save vs fear → 19 (success). Finally free! Attacks. Roll 18 + 5 = 23 → hit.

Damage = 1d8+3 + 2d8 radiant = 15 dmg. (Nabassu 63 HP).


War Cleric (12):

At 8 HP, swings one last time. Roll 16 + 5 + Bless = 22 → hit.

Damage = 7 dmg. (Nabassu 56 HP).


Ancients Paladin (11):

Attack + Smite. Roll 19 + 5 = 24 → hit.

Damage = 1d8+3 + 2d8 = 18 dmg. (Nabassu 38 HP).


Life Cleric (9):

Guiding Bolt again. Roll 16 + 6 = 22 → hit.

Damage = 12 radiant. (Nabassu 26 HP).





Round 4

Nabassu (18):

Furious, claws War Cleric. Roll 23 → hit. Damage 19. War Cleric drops to 0 HP.

Second claw: Ancients Paladin. Roll 16 → miss.


Vengeance Paladin (17):

At 3 HP, charges. Roll 14 + 5 = 19 → hit.

Damage = 1d8+3 + 2d8 radiant = 17 dmg. (Nabassu 9 HP).


Light Cleric (15):

Sacred Flame. Nabassu roll 12 → fail.

Damage = 8 radiant. (Nabassu 1 HP!).


Devotion Paladin (14):

Attack. Roll 13 + 5 = 18 → miss.


Ancients Paladin (11):

Attack. Roll 11 + 5 + Bless = 19 → hit.

Damage = 6 slashing.


💀 The Nabassu collapses, shrieking as radiant energy sears it apart.




✅ Final Outcome

Victory — but at staggering cost.

Survivors:

Vengeance Paladin (3 HP)

Devotion Paladin (17 HP)

Ancients Paladin (9 HP)

Light Cleric (7 HP)

Life Cleric (~full HP)


Downed: War Cleric at 0 HP (stabilizable).

Party burned most spell slots on smites/heals.





⚖️ Against the true Nabassu (no adds), the party actually barely wins through focused radiant damage + smites.




Do you want me to write this out as a dramatic in-universe battle narrative (cinematic style for your players), or keep it in this turn-by-turn mechanical log format?

Perfect — let’s reset and rerun the fight against the true Nabassu alone with fresh dice rolls to see how it plays out this time.
(AC 19, HP 190, +9 to hit, claws ~20 dmg each, Soul-Stealing Gaze DC 16).


⚔️ Simulation: Defiled Church Rematch

Initiative Order

  • Nabassu: 20
  • War Cleric: 18
  • Vengeance Paladin: 16
  • Light Cleric: 15
  • Devotion Paladin: 13
  • Ancients Paladin: 11
  • Life Cleric: 9

Round 1

Nabassu (20):

  • Soul-Stealing Gaze at Devotion Paladin. Wis save DC 16 → roll 14 (fail).
    • Damage = 11 necrotic (30 → 19 HP). Frightened.
  • Claw 1 vs War Cleric: roll 23 → hit. 19 dmg (28 → 9 HP).
  • Claw 2 vs War Cleric: roll 16 → miss.

War Cleric (18):

  • Badly wounded. Casts Guiding Bolt at 2nd level. Roll 17 + 6 = 23 → hit.
  • Damage = 15 radiant. (Nabassu 175 HP).

Vengeance Paladin (16):

  • Declares Vow of Enmity. Longsword + Smite. Roll 19 + 5 = 24 → hit.
  • Damage = 1d8+3 + 2d8 radiant = 18 dmg. (Nabassu 157 HP).

Light Cleric (15):

  • Sacred Flame. Dex save DC 14 → Nabassu rolls 12 (fail).
  • Damage = 8 radiant. (Nabassu 149 HP).

Devotion Paladin (13):

  • Frightened, attacks at disadvantage. Rolls 14/6 + 5 = 11 → miss.

Ancients Paladin (11):

  • Attacks + Smite. Roll 15 + 5 = 20 → hit.
  • Damage = 1d8+3 + 2d8 = 16 dmg. (Nabassu 133 HP).

Life Cleric (9):

  • Casts Bless on Vengeance Paladin, Ancients Paladin, War Cleric.

Round 2

Nabassu (20):

  • Targets Vengeance Paladin (fresh threat).
  • Claw 1: roll 25 → hit. Damage 22 (30 → 8 HP).
  • Claw 2: roll 18 + 9 = 27 → hit. Damage 17 (8 → -9). Drops unconscious!

War Cleric (18):

  • Healing Word on Vengeance Paladin. Roll 6 halved = 3 HP restored.
  • Action: mace attack. Roll 14 + 5 + Bless = 22 → hit.
  • Damage = 7 bludgeoning. (Nabassu 126 HP).

Vengeance Paladin (16):

  • Back up at 3 HP. Swings with Smite. Roll 13 + 5 + Bless = 21 → hit.
  • Damage = 1d8+3 + 2d8 radiant = 17 dmg. (Nabassu 109 HP).

Light Cleric (15):

  • Guiding Bolt (lvl 1). Roll 10 + 6 = 16 → miss.

Devotion Paladin (13):

  • Still frightened. Roll 18/9 + 5 = 14 → miss.

Ancients Paladin (11):

  • Attack + Smite. Roll 16 + 5 = 21 → hit.
  • Damage = 14 total. (Nabassu 95 HP).

Life Cleric (9):

  • Guiding Bolt. Roll 19 + 6 = 25 → hit.
  • Damage = 11 radiant. (Nabassu 84 HP).

Round 3

Nabassu (20):

  • Claw 1 on War Cleric. Roll 18 + 9 = 27 → hit. Damage 20. War Cleric (9 HP) → 0 HP.
  • Claw 2 on Ancients Paladin. Roll 12 → miss.

Vengeance Paladin (16):

  • At 3 HP. Swings recklessly. Roll 20 (crit!).
  • Damage = 2d8+3 + 4d8 radiant = 32 dmg. (Nabassu 52 HP).

Light Cleric (15):

  • Sacred Flame. Dex save = 10 (fail). Damage = 7 radiant. (Nabassu 45 HP).

Devotion Paladin (13):

  • Wis save vs fear: roll 17 → succeeds! Attacks. Roll 18 + 5 = 23 → hit.
  • Damage = 1d8+3 + 2d8 = 15 dmg. (Nabassu 30 HP).

Ancients Paladin (11):

  • Attack. Roll 12 + 5 + Bless = 19 → just hits.
  • Damage = 9 slashing. (Nabassu 21 HP).

Life Cleric (9):

  • Guiding Bolt. Roll 14 + 6 = 20 → hit.
  • Damage = 10 radiant. (Nabassu 11 HP).

Round 4

Nabassu (20):

  • Slashes at Devotion Paladin. Roll 26 → hit. Damage 22. Devotion Paladin (19 HP) → -3, down!
  • Second claw: Ancients Paladin. Roll 21 → hit. Damage 18. Ancients (30 → 12 HP).

Vengeance Paladin (16):

  • Last stand at 3 HP. Attack with Smite. Roll 14 + 5 + Bless = 22 → hit.
  • Damage = 1d8+3 + 2d8 radiant = 17 dmg.

💀 The Nabassu falls, slain in a blinding flash of holy energy!


✅ Final Outcome

  • Party Victory (Round 4)
  • Survivors:
    • Vengeance Paladin (3 HP, MVP, landed killing blow)
    • Ancients Paladin (12 HP)
    • Light Cleric (full-ish)
    • Life Cleric (full-ish)
  • Downed but revivable: War Cleric (0 HP), Devotion Paladin (0 HP)
  • Resources spent: Nearly all spell slots, most smites burned.

📊 Result Difference: In this rerun, the Nabassu still nearly TPK’d them but the focused radiant damage brought it down a full round faster than the previous run.


Players 3

Monsters 2

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