
Do you want me to press the simulation further — into whether the samurai hunt down her coffin to end her for good, or leave it here as a battlefield triumph with the threat of her return?
rerun but retain her resistances to non magical damage
Excellent — let’s rerun with the full vampire durability intact: the Mistress resists bludgeoning, piercing, and slashing damage from nonmagical weapons.
That means our samurai’s katanas only deal half damage unless they’ve obtained magical steel (unlikely at this peasant-protection tier). This will drastically tilt the fight.
🏯 Setup (Revised)
Party: The Seven Samurai (Lvl 3–7 Fighters, as before)
- Armed with masterwork katanas (nonmagical).
- AC range: 15–18.
- HP range: 31–65.
Enemy: The Mistress (Base Vampire, CR 13)
- AC 16, HP 144.
- Regeneration 20/round.
- Resistance: Half damage from all their weapon strikes.
- Charm, Bite, Legendary Resistances (3), Misty Escape.
⚔️ Simulation with Resistances
Round 1
- Mistress: Opens with Charm on the Brash Youth — fails save, becomes charmed. He lowers his sword.
- Samurai:
- Leader, Veteran, and Stoic Master strike — but all damage halved (total 15 after reductions).
- Trickster grazes (3 dmg after reduction).
- Elder misses.
- Idealist hits for 4 dmg after reduction.
Mistress laughs, barely scratched. HP ~125 after regen.
Round 2
- Mistress: Grapples and Bites Stoic Master (20 dmg, HP max reduced by 7).
- Samurai:
- Leader crits — but still only 11 dmg after resistance.
- Veteran and Trickster land cuts (8 dmg combined).
- Elder strikes weakly (3 dmg).
- Idealist misses.
- Brash Youth remains charmed, refusing to fight.
Mistress regenerates. Back to ~135 HP.
Round 3
- Mistress: Summons children of the night (a swarm of bats floods in, distracting the samurai).
- Samurai: Attacks slowed by the bats. Total effective damage only 14 after reductions.
- Mistress: Regenerates fully back to 144 HP.
At this point the samurai realize their swords barely harm her.
Round 4
- Mistress: Turns her charm on the Elder (fails save). He sheathes his sword and bows to her.
- Remaining Samurai: Fight desperately. Total damage this round ~12 after reductions.
Mistress regenerates back to full again.
Round 5
- Mistress: Bites the Idealist (19 necrotic, HP reduced). He screams and staggers.
- Samurai: Leader and Veteran are still pressing, but only chip away.
Mistress is fully regenerating each round — their combined halved damage can’t keep pace.
📉 Conclusion
Without magical weapons, the samurai cannot overcome her regeneration + resistance. Their katanas bite into her flesh, but wounds close instantly.
- By Round 7–8, the Brash Youth and Elder are fully enthralled.
- The Idealist collapses from blood loss.
- The Leader and Stoic Master fight to the end but are drained in sequence.
- The Trickster attempts to flee — but the Mistress pursues and breaks him as well.
End State
The Mistress wins decisively, claiming the samurai one by one.
- She enthralls 3 (Brash Youth, Elder, Trickster).
- 2 are slain (Idealist, Veteran).
- 2 fight to the bitter end (Leader, Stoic Master).
Her brood grows stronger — the Crimson Samurai are born in this version.
Players 2
Monsters 2


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