
rerun where their blades count as magical
Perfect — let’s give the Seven Samurai a fairer shot. In this version, their katana are either blessed by shrine priests or forged from spiritual steel so they count as magical for overcoming resistances.
This removes the half-damage problem, though the Mistress still has Regeneration 20/round, legendary resistances, and her charm/bite.
🏯 Setup
Samurai Party (Lvl 3–7 Fighters)
- Same stats, but katanas count as magical weapons.
Mistress (Base Vampire, CR 13)
- AC 16, HP 144.
- Regeneration 20.
- Charm, Bite, Legendary Resistances (3), Misty Escape.
⚔️ Simulation
Round 1
- Mistress: Charms Elder (fails save). He lowers his sword.
- Samurai Counter:
- Leader, Stoic Master, Veteran, Brash Youth, Trickster, Idealist all land at least one hit. Damage totals ~42.
Mistress drops to ~122 after regen.
Round 2
- Mistress: Grapples and Bites the Brash Youth (22 dmg, max HP reduced). He reels but stays up.
- Samurai: Furious counterattack — Leader crits, Stoic Master cuts deep, Veteran joins in. Combined ~47 dmg.
Mistress at ~95 after regen.
Round 3
- Mistress: Tries to charm the Idealist, but he steels himself. Save succeeds.
- Samurai: Trickster finds an opening, Elder (still charmed) abstains. Combined damage ~39.
Mistress at ~76 after regen.
Round 4
- Mistress: Unleashes claws on Stoic Master, dealing 17 dmg.
- Samurai: Leader and Veteran coordinate a strike (32 dmg). Brash Youth staggers but still cuts (9 dmg).
Mistress down to ~55 after regen.
Round 5
- Mistress: Misty Steps back, snarling, and attempts another charm on Leader. He uses Indomitable to reroll and resists.
- Samurai: Close the gap — Leader and Stoic Master slash into her, Trickster surprises her with a clean cut. ~41 dmg total.
Mistress at ~34 after regen.
Round 6
- Mistress: Bites the Idealist, nearly killing him.
- Samurai: Veteran lands a heavy blow, Leader follows with two slashes, Stoic Master drives his blade through her torso.
Mistress drops to 0 HP and triggers Misty Escape — transforming into black vapor.
🎭 Outcome
- The samurai win the battlefield. They’ve driven her into mist, forcing retreat to her coffin.
- If they know her lore (or if shrine priests guide them), they may track her to her resting place and finish her permanently.
- If not, she will recover in 1 day and possibly return with vengeance.
Casualties / State of Party
- Brash Youth: severely drained, max HP reduced.
- Idealist: nearly dead from the bite, saved by his comrades.
- Elder: Charmed, but freed once the Mistress departs.
- Leader, Veteran, Stoic Master: wounded but standing.
- Trickster: Lightly injured, but effective.
⚖️ Verdict: With magical blades, the Seven can win. It’s not easy, but teamwork, steel, and resolve carry the day.
Players 3
Monsters 2


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