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Roll Class 1 Barbarian 2 Bard 3 Cleric 4 Druid 5 Fighter 6 Monk 7 Paladin 8 Ranger 9 Rogue 10 Sorcerer 11 Warlock 12 Wizard 13 Artificer 14 Mystic 15 Barbarian/Bard 16 Barbarian/Cleric 17 Barbarian/Druid 18 Barbarian/Fighter 19 Barbarian/Monk 20 Barbarian/Paladin 21 Barbarian/Ranger 22 Barbarian/Rogue 23 Barbarian/Sorcerer 24 Barbarian/Warlock 25 Barbarian/Wizard 26 Bard/Cleric 27 Bard/Druid 28 Bard/Fighter 29 Bard/Monk 30 Bard/Paladin 31 Bard/Ranger 32 Bard/Rogue 33 Bard/Sorcerer 34 Bard/Warlock 35 Bard/Wizard 36 Cleric/Druid 37 Cleric/Fighter 38 Cleric/Monk 39 Cleric/Paladin…
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The following table provides a comprehensive overview of general actions a player might decide to undertake in the presence of a potentially hostile group. Each action is accompanied by a brief description and an indication of whether it typically triggers an initiative roll Action Description Triggers Initiative Attack The player decides to attack a member of the group. This could be a melee attack, ranged attack, or casting an offensive spell. Yes Stealing The player attempts to steal something from…
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When a player character dies, the player has the option of letting fate decide what occurs next Roll (D20) Outcome 1 The character is revived at one level lower. All weapons and equipment they possessed at the time of death vanishes. 2 The character is reincarnated as a new character with but a different race and class. Their original class is replaced and retained in this new life Negative character karma will result in a player level reduction, while positive…
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