Celestial Saga

/

Archive

/

Tag: actual plays

  • rerun where their blades count as magical Perfect — let’s give the Seven Samurai a fairer shot. In this version, their katana are either blessed by shrine priests or forged from spiritual steel so they count as magical for overcoming resistances. This removes the half-damage problem, though the Mistress still has Regeneration 20/round, legendary resistances, and her charm/bite. 🏯 Setup Samurai Party (Lvl 3–7 Fighters) Mistress (Base Vampire, CR 13) ⚔️ Simulation Round 1 Mistress drops to ~122 after regen.…

    ·

    ¶¶¶¶¶

    ¶¶¶¶¶

  • Do you want me to press the simulation further — into whether the samurai hunt down her coffin to end her for good, or leave it here as a battlefield triumph with the threat of her return? rerun but retain her resistances to non magical damage Excellent — let’s rerun with the full vampire durability intact: the Mistress resists bludgeoning, piercing, and slashing damage from nonmagical weapons. That means our samurai’s katanas only deal half damage unless they’ve obtained magical…

    ·

    ¶¶¶¶¶

    ¶¶¶¶¶

  • rerun the encounter. have the samurai be a mixture of level 3-7 fighter class samurais, with mistress running her base stats Perfect — let’s make this a true tactical simulation now. We’ll run the fight with the Mistress (base Vampire stat block, CR 13) vs. Seven Samurai of varying strength (Level 3–7 Fighters, Samurai subclass). 🏯 Setup Party: The Seven Samurai Enemy: The Mistress (Base Vampire, CR 13) ⚔️ Encounter Simulation Round 1 Mistress regenerates at start of next turn.…

    ·

    ¶¶¶¶¶

    ¶¶¶¶¶