Celestial Saga

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Tag: rpg

  • Major Arcana The Fool: Feather Fall – Prevents damage from falling. The Magician: Magic Missile – Automatically hits and deals force damage. The High Priestess: Detect Magic – Senses the presence of magic. The Empress: Plant Growth – Enhances the growth of plants. The Emperor: Command – Issues a one-word command to a creature. The Hierophant: Divination – Provides guidance from a divine source. The Lovers: Charm Person – Makes a humanoid regard you as a friendly acquaintance. The Chariot:…

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  • Gespenst Mk II M RPT-007 Creature 10N, Gargantuan, Construct, RobotPerception +18Languages CommonSkills Acrobatics +20, Athletics +22Str +6, Dex +4, Con +4, Int -5, Wis +2, Cha -5AC 28; Fort +20, Ref +18, Will +15HP 160; Immunities construct immunitiesSpeed 30 feet Melee [one-action] Plasma Cutter +22 (deadly 1d8), Damage 2d6+6 slashingRanged [one-action] Split Missile +20 (range increment 60 feet), Damage 2d8+6 piercingRanged [one-action] Mega Beam Rifle +20 (range increment 120 feet,), Damage 3d8+6 energyJet Magnum [two-actions] (force, evocation, arcane, attack) The…

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  • In Pathfinder 1e, concealment represents situations where a target is hard to see clearly. It can be due to various factors such as darkness, fog, or other visual impairments. Here are the key points about concealment: Determining Concealment: To determine whether your target has concealment from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that provides concealment, the target has…

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