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Side quests are optional adventures that players can pursue in TTRPGs, often to gain extra rewards, explore the world, or develop their characters. Side quests can add variety, depth, and fun to a campaign, but they also pose some challenges for game masters (GMs). How can GMs design, introduce, and run side quests that are […]
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Encounter rates in RPGs are a way of determining how often and how difficult the player will face enemies in a game. Encounter rates can vary depending on the game’s design, genre, and difficulty level. Some games have very high encounter rates, meaning that the player will encounter many enemies at once, while others have […]
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