-
—————————————————————————————————————————- -Sarra’s group, consisting of herself, Oswald,Owen, Dian, and Elric, all slowly ride towards their destination Sarra- ” Castle Dinton is already in the far horizon…Almost fully out of view.” Elric- ” Is this your first time leaving the capital estate?” Sarra- “I’m afraid so. I wasn’t permitted to journey far from my any of my brothers.” Owen- “There’s not much to want for from within Garid’s capital. Little exists on these travel roads save for charlatans and occasional banditry”…
¶¶¶¶¶
actual plays / dgg / dnd / dungeons-and-dragons / fantasy / gaming / replays / ttrpg / walkthrough / writing¶¶¶¶¶
¶¶¶¶¶
-
-(Dynasty Warriors- Arena) “Help the girl.” Will- !!! -He notices a potion left at the woman’s feet, rocketing forward to scoop it up and throw himself to Amata Sindriza- ” Ashuran samurai. peh” ” I’ll settle this with just the right spell” !!!!! – ” Zenten“ -It sounds more like a pop than an actual sword cut. the attack blitzes Sindriza’s perception Sindriza- “This can’t be happening, how is there so much force within that blade…?” -Jaya springs up with…
¶¶¶¶¶
¶¶¶¶¶
¶¶¶¶¶
-
Side quests are optional adventures that players can pursue in TTRPGs, often to gain extra rewards, explore the world, or develop their characters. Side quests can add variety, depth, and fun to a campaign, but they also pose some challenges for game masters (GMs). How can GMs design, introduce, and run side quests that are engaging, relevant, and balanced? Here are some tips and resources to help you create memorable side quests for your TTRPGs.
¶¶¶¶¶
¶¶¶¶¶
¶¶¶¶¶
