"One spark can light the heavens, one soul can shatter eternity!"

Samurai

Medium humanoid (any race), any alignment

Armor Class 16 (breastplate)
Hit Points 65 (10d8 + 20)

Speed 30 ft.

STRDEXCONINTWISCHA
16 (+3)13 (+1)14 (+2)11 (+0)12 (+1)15 (+2)

Saving Throws Str +5, Con +4
Skills Athletics +5, Intimidation +4
Senses passive Perception 11
Languages any one language (usually Common)

Challenge 3 (700 XP)

Brave: The samurai has advantage on saving throws against being frightened.

Bushido: The samurai can take 3 actions on its turn, only one of which can be an attack.

Tactical Discipline: The samurai doesn’t provoke opportunity attacks when it moves out of an enemy’s reach.

ACTIONS
Multiattack. The samurai makes two melee attacks.

Katana. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

BEHAVIOR
Before Combat. The samurai seeks to avoid unnecessary conflict and will attempt to negotiate or intimidate opponents before resorting to violence. They also take this time to assess their opponents and the battlefield, planning their strategy accordingly.

During Combat. The samurai fights with discipline and precision, using their Bushido ability to take multiple actions in a turn and their Tactical Discipline to move around the battlefield without provoking opportunity attacks. They prefer to use their katana in close combat, but will switch to their longbow if ranged attacks are more advantageous.

If Primary Options Aren’t Possible. If negotiation, intimidation, or direct combat aren’t possible, the samurai will look for alternative strategies. This could include setting traps, using the environment to their advantage, or seeking allies. If escape is the only option, they will retreat and live to fight another day.

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