"One spark can light the heavens, one soul can shatter eternity!"

BloodWrath

In the heat of battle, some warriors find strength in their own mortality. These warriors are known as beings afflicted by “Bloodwrath”, a combat state which brings out the utmost potential of a fighter, leaving nothing in reserve.

  • Level 3 – Bloodwrath: When you choose this path at 3rd level, your rage becomes a terrifying sight when you’re at your most vulnerable. While you’re raging, if you are at half of your maximum hit points or fewer, your melee weapon attacks deal an extra damage die.
  • Level 6 – Near Death Experience:  At 6th level, while you’re raging, if you drop to 0 hit points and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead, and you can immediately take an extra turn, interrupting the current turn. You can’t use this feature again until you finish a long rest.
  • Level 10 – Blood Exhaust: At 10th level, your injuries fuel your fury. While you’re raging, if you are at a quarter of your maximum hit points or fewer, you can use a bonus action on your turn to make a melee weapon attack.
  • Level 14 – Last Stand: At 14th level, your will to survive becomes an unstoppable force. While you’re raging, if you start your turn with 10 hit points or fewer, you gain temporary hit points equal to your Barbarian level + your Constitution modifier at the start of each of your turns.

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