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In the dim light of the dungeon, a figure clad in dark, heavy armor emerges. This is the Bane Knight, a formidable warrior whose presence alone seems to drain the strength from your bones. The Bane Knight’s armor is adorned with symbols of doom and despair, and a chilling aura of weakness emanates from them, making even the strongest foes falter. Their weapon, often a large sword or axe, is not just a tool for dealing damage. It is an…
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Cavalry LancerMedium humanoid (any race), any alignment Armor Class 18 (plate) Hit Points 52 (8d8 + 16) Speed 30 ft. STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 14 (+2) 10 (+0) 12 (+1) 10 (+0) Saving Throws Str +5, Con +4 Skills Athletics +5, Perception +3 Senses passive Perception 13 Languages any one language (usually Common) Challenge 3 (700 XP) Brave: The lancer has advantage on saving throws against being frightened. Mounted Combatant: The lancer can force…
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Dodgy Archer Medium humanoid (any race), any alignment Armor Class 15 (leather armor)Hit Points 45 (10d8) Speed 30 ft. STR DEX CON INT WIS CHA 10 (+0) 18 (+4) 12 (+1) 11 (+0) 14 (+2) 13 (+1) Saving Throws Dex +6, Wis +4Skills Stealth +6, Perception +4Senses passive Perception 14Languages any one language (usually Common) Challenge 2 (450 XP) Evasion: If the archer is subjected to an effect that allows it to make a Dexterity saving throw to take only…
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